So yeah.

I'm making this happen.


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I'll keep my progress updated on this thread.
 
Okay this is pretty fucking cool. I've got no idea what's going on cause I only ever played Phantom Hourglass (beste gaem btw) but it sure looks really great!

(Though I still think your content would gain a bigger following if you made a separate game instead of being limited to modding our dead chinese indie game)
 
Katsu said:
Okay this is pretty fucking cool. I've got no idea what's going on cause I only ever played Phantom Hourglass (beste gaem btw) but it sure looks really great!

(Though I still think your content would gain a bigger following if you made a separate game instead of being limited to modding our dead chinese indie game)

Thanks! All of your support means a lot.

But yeah, I completely agree with you. I do wanna start making a game sometime soon. And once I start I've already had ideas to remake a scrapped Resident Evil 1.5 project.

We have a lot more planned ahead. I'm currently waiting for an individual to be done with exams so I can finish up other things. I'll post the mod's trailer and the release video once everything's done. :)
 
The giant eyes and goofy nose on the 3DS version make it look like a wanna-be evil Mr. Bean. I can't take it seriously for the life of me. Original was so disturbing and well made, why would they do this to my boy the moon.
 
I completely forgot to link the mod's teaser video. So here it is.

[yt]

In case you're confused about the beginning (you probably are), I uploaded a previous video that used a song that combines into another song in which the teaser video uses.

I might as well give a little bit more insight on what this mod is as well.

Back in February of 2015 I released a mod called "Fierce Deity Link Mod". Which was a mod referencing the Fierce Deity Mask that you get in Majora's Mask. At first I didn't know anything about C#. I honestly don't even remember how I made the mod. LOL (Probably Reflector editing and such.) Looking back at V1, it was honestly just fucking terrible. But it received decent attention.

The year went by and I was introduced to a lot more of the modding community. I ended up getting added by DogeMat of what were the DogeGuardians at the time (he just prefers "Mat") and Exile (as who I stated previously) on Skype and they both helped me learn a lot of things that I didn't know before. Both of them are actually the reason I'm really good at GUIs.

Then 2016 starts and I decide to make V2. I had already set a release date for myself mid-way through making the mod (which was honestly a bad idea). But it turned out really well, I personally think I could've added a lot more through updates at the time. But the amount of times I've said I was gonna """quit""" the game is actually unreal.

After V2's release, my mod group (that consists with about five of us) started an inside joke of, "Where's Deity V3, Link ?" and to that I followed up with, "It's not gonna happen." And now we're here, three years later in 2019. And I'm making this mod. :)

It's gonna be fucking amazing, I swear.
 
I've made more progress, unfortunately it's nothing too exciting. But it is cool in my opinion.

In both Ocarina of Time and Majora's Mask (along with their 3D remakes). When the ocarina is pulled out, time stops completely and the camera focuses on Link until the ocarina is put away or a song is played. For some reason the camera angle differs in Majora's Mask (the camera is shown slightly below Link rather than a bit far from his face in Ocarina of Time.)

So I made it when the "Ocarina" is pulled out. Every titan that currently exists in the level has their animation speed set to zero so that they don't interfere with the player if they wanna play a song. Then when either it's put away or a song is played. It sets the speed back to default (aka one).

I don't think anyone here uses Unity, but the engine has its own time-based thing that you're able to use. I would've used that instead, but it would affect with how every song plays. Regardless, I kind of like my own workaround. :)

I think this is gonna be my last update for the mod. When everything's finally finished I'll make a new thread in its dedicated section.
 
It is cool :D I really like the trailer too. Looking forward to the finished version, very excited /o/
 
The best updates are the ones that the end-user never fucking sees, aren't they. Like you feel so accomplished on some back-end shit or how your code runs and then you ask some friends or people who test it out and they're like "but nothing changed" and you just wanna strangle them ::)

Cool lil update tho my dude, will deffo try it out when you push out the final release :ok:
 
[yt]

I think this is the last thing for V3 I'm gonna tease/showcase. Trailer should be next as soon as I can figure out a release date.
 
We really be out here makin aottg mods in 2019 :peek:

But no for real that copy+flip upside down reflective floor was a 300IQ move my dude :aww: really shows how with limited assets and functions you gotta innovate and come up with weird bodges to make it work. Now go off to make your very own MMORPG based on the code of aot ::)
 
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